U.S. HISPANIC

IAB PlayFronts Returns for Third Year, Reinforcing Gaming Advertising’s Effectiveness

29 de febrero de 2024

For the third consecutive year, the Interactive Advertising Bureau (IAB) gears up for IAB PlayFronts. On March 26th-27th, industry leaders from gaming companies, streaming platforms, and adtech partners will gather at Convene in New York City (1221 6th Avenue) for an event that defines the gaming advertising landscape and showcases creative opportunities for brands.

As the dedicated marketplace for the gaming industry, IAB PlayFronts is the must-attend event to discuss the current and future state of the gaming advertising ecosystem. Industry experts will feature the latest trends and consumer insights in gaming advertising, demonstrate unique creative opportunities for brands to drive incremental revenue, and discover new audiences. Focus will include navigating measurement and diverse ad formats to maximize engagement and effectiveness in this evolving space.

“IAB PlayFronts empowers brands and agencies to mobilize the full potential of gaming as a strategic advertising channel,” said Carryl Pierre-Drews, EVP and Chief Marketing Officer, IAB. “As the gaming landscape undergoes constant evolution, the burgeoning demand prompted our decision to expand IAB PlayFronts to a second day, reaffirming the ability of gaming to deliver meaningful business results.”

On March 26, IAB will release the first quantitative study of why brands and agencies continue to leverage games advertising, what success they’re seeing across the marketing funnel, and how gaming drives results compared to other channels. Additionally, IAB will release its Creative Guidelines and Best Practices in Advertising in Gaming. These guidelines aim to set industry standards for balancing effective in-game advertising with player experience across mobile, PC, and web-based games, offering crucial guidance for advertisers, agencies, game publishers, and platforms to craft engaging creative content.

“Brands are investing significantly in gaming, with 93% of media buyers intending to activate in gaming by 2025,” said Zoe Soon, Vice President of the Experience Center at IAB. “For brands, gaming presents an enormous opportunity to embed themselves in consumers’ stories and in moments of triumph, community, engagement, and connection with themselves and others. It’s an effective way to access attention, cut through the noise and boost brand recall, and loyalty with audiences.”

Diario de Hoy

viernes, 27 de septiembre de 2024

Image

Alonso Aguilar de Amazon: Estrenaremos Cada minuto cuenta primera serie hecha con virtual production sobre terremoto de 1985

Image
MERCADO Y NEGOCIOS

• NAB Show New York 2024 centrará conversación en IA, producción en vivo y la economía creativa sdfd sdfdsf sdf sdfsdf sdfdsf

• Crece número de aplicaciones que admiten audio Dante nativo

• Dome Productions moderniza unidades móviles con consolas Artemis de Calrec

• Array of Hope confía en monitores KRK ROKIT 5 para sus producciones

• Venezuela da el primer paso hacia la era 5G con pruebas piloto y oferta pública

Image
AGENDA

• Tercera edición de Expo ISP llega a Ecuador en noviembre próximo

Image
MERCADO Y NEGOCIOS
Image
Image
Image
Calrec Artemis Mobile TV Group
Image
Image
5g
Image
AGENDA
Image
PRODU
Resumen de privacidad

Esta web utiliza cookies para que podamos ofrecerte la mejor experiencia de usuario posible. La información de las cookies se almacena en tu navegador y realiza funciones tales como reconocerte cuando vuelves a nuestra web o ayudar a nuestro equipo a comprender qué secciones de la web encuentras más interesantes y útiles.